Lake Lewisia #1373
Mar. 23rd, 2026 05:00 pm---
LL#1373
Immediately in front of you, as you enter the palace, is the most important chamber in the palace: the Chara's court.
As you will have gathered by now, peninsularean royal life is centered upon the rulers' status as High Judges over their people. This can be seen most clearly in the Chara's court, which contains an impressive throne where the Chara sits as he hears his court cases.
The main doors to the court are gilded but plain in design, except for the inscription on them of a balance (scale) holding a bird in one pan and a sword in the other pan. This is the Chara's emblem, which appears on Emorian banners, on covers of the Chara's law books, and in many other places. The doors are two storeys tall and are made deliberately heavy. At the time they were built, occasional outbreaks of fighting still occurred between the Chara and his council. The fortress-heavy doors permitted the Chara to endure a siege by his council.
Today, the doors are guarded during council sessions. Assuming you have already gone through the protocol of entrance into the palace, you may simply give your name to the guards there; they will check the list of palace guests and then permit you into the court.
There is no seating in the court, except for the Chara, but you will see that Emorians stand in orderly rows. There is no special section for visitors; simply stand in one of the rows. The rows surround the Chara's throne on four sides. Which side is the best is hotly debated. I recommend the back side for new visitors. This will allow you to watch the Chara's arrival, but it will shield you from watching the face of the Chara transform into "the look of the Chara," which many visitors find as terrifying as a similar transformation in the face of Koretia's ruler.
Light conversation is permitted before the court session begins. The arrival of the Chara is signalled by trumpets. From that point on, you should remain silent and motionless. Even coughs and sneezes are considered so disruptive that you may end up expelled by the vigilant guards.
An exception to this respectful silence is if you bring a translator. Your translator should introduce himself as such when you enter the court. He may whisper a translation to you during the proceedings. Translators who use gestures to convey their information should take care not to bump into other visitors in the compact rows of listeners.
The court follows the same procedure during every case: The prisoner is brought forward under guard, the charges are read, and previously scribed accounts by witnesses are recited by the Chara's clerk. Witnesses are usually present in the court, so that the Chara may ask them questions if needed. The prisoner's own document of witness will be recited. He will be given an opportunity to declare aloud his innocence or guilt, to provide further witness to his actions, and to call upon any additional witnesses present in the court, who may have decided at the last minute to speak on his behalf. At the end of the case, the Chara will offer his judgment, using a time-honored ritual. The prisoner will then be escorted out of the court, either to be freed or to be punished. See the chapter on the Chara's law for more information.
If you are in the court as a witness, you may be asked to come forward. Stand at the foot of the thirty-step platform holding the throne, directly in the Chara's view. You should bow to the Chara, if your gods permit that. Eastern mainlanders may prostrate themselves, but should do so in the briefest manner possible; lengthy obeisances are not valued in the Three Lands. If your beliefs do not permit you to bow or make obeisance, then you should nod your head briefly, as a courteous acknowledgment of the Chara's status as High Judge. Lack of any gesture will be seen as insulting and may harm your nation's relations with Emor.
Wait until the Chara's clerk – the man at the Chara's right hand, who has been reciting the witness documents – signals you to speak. Thereafter, take your cues from the Chara, answering any questions he asks. Do not volunteer any information you have not been asked. Do not greet the Chara by words. Do not – may your gods protect you – compliment the Chara on his outfit or engage in other light chitchat. Emorians are highly formal people; only the eastern mainlanders take protocol more seriously than Emorians do. Whatever you may think of this strict formality, you should conform to it. Believe me when I say that southern peninsulareans find this nearly as much a strain as northern mainlanders do; nonetheless, if you take the trouble to visit Emor, you need to follow their sometimes onerous customs.
If you're tempted to make a public fuss, keep in mind that the small door at the north side of the court, through which the prisoner enters and exits, leads almost directly into the Chara's dungeon.
[Translator's note: The Chara's court is in session in Blood Vow.]


The original palace of the Chara was built nearly seven hundred years ago (around 300 years after the giving of the law, as the Emorians date it), under the supervision of the Chara William. In the earliest years of Emor, the Chara and his council lived in a small hall, similar to the Royal Residence of the Kings of Koretia. After a time, though, the Chara and his council fell into a terrible civil war. By the end of this war, the Chara had gained so many followers that a larger building was clearly needed.
The original palace was a one-storey building set atop a high hill, though the hill was lower then. Around it gradually grew the capital of Koretia. This palace was intended only for the Chara, not for his recent enemy, the Great Council of Emor. As part of the peace settlement, however, it was agreed that one-third of the new palace should be given over to the Great Council. Another third was retained by the Chara. The exact purpose of the remaining third is not known for certain, but it appears to have been for rites that have since died out in Emorian culture.
Within two hundred and fifty years, Emor had grown into an empire. With the arrival of a vast bureaucracy to deal with imperial matters, it was clearly time to build a new palace. This palace was built atop the original palace, the old palace being buried under soil that heightened the hill. So well hidden is the original palace that, within a hundred years, many visitors to the new palace were unaware that an older palace still existed under the new one. That remains the case to this day, though the present Emorian government makes no effort to hide the existence of the underground rooms.
The palace that began to be built in 568, under the supervision of the Chara Rowland, was not the vast, sprawling palace of today. It covered only the area that had been taken up by the old palace. This second palace would later be dubbed the East Wing, as the palace expanded.
Like the original palace, it was single-storeyed, but it was as high as a two-storey building. This lent it a majestic appearance. Emor's finest architects were brought in to build the palace, aided by the fledgling engineers who were beginning to transform life in the new empire. Arpesh and Marcadia, close to the mainland, were at that time only just establishing relations with Emor; Arpesh, in a gesture of friendship that it later came to regret bitterly, sent down some of its artists to help with the building. The result was what is widely acknowledged to be the most beautiful building in the world, as well as the largest and most impressive. Only the Daxion palace, a full six storeys high, comes close to rivalling the Chara's palace.
The Chara's palace has vastly expanded in the four centuries since then, but the character of the East Wing has not changed in any substantial manner. It remains in appearance and use as it did in the centuries of the Middle Charas.
[Translator's note: The expansive nature of the Chara's palace becomes apparent in Law-Lover.]
Happy Saturday!
I'm going to be doing a little maintenance today. It will likely cause a tiny interruption of service (specifically for www.dreamwidth.org) on the order of 2-3 minutes while some settings propagate. If you're on a journal page, that should still work throughout!
If it doesn't work, the rollback plan is pretty quick, I'm just toggling a setting on how traffic gets to the site. I'll update this post if something goes wrong, but don't anticipate any interruption to be longer than 10 minutes even in a rollback situation.